A kinematic twin of the native Atelier reconstruction of a genotyping workstation (an OpenArray AccuFill instrument, its plate press and the bench around them): 52 objects placed exactly as rendered, every authored mechanism driven along its real axis within its authored limits. The reconstruction is a partial work in progress on a neutral studio ground, not a photoreal-certified room; the twin is a preview for exploring, not a physics or collision verification surface.
Operate a mechanismDrag the AccuFill hood, its gantry and tip head, the plate press lever, a bottle cap, the scissors… or use the inspector sliders and authored poses.
Move a loose itemDrag any bottle, tool, tip box, carrier or wipe. Shift-drag keeps its height. With one selected, the arrow keys nudge it, Q/E lower/raise it, [ ] rotate it.
Move around the benchWASD (or the arrow keys) walk you forward, back and sideways, Q/E lower and raise you, Shift hurries. Works in the default view at any time.
Look aroundDrag the empty studio to orbit, right-drag to pan, wheel to zoom, double-click to focus. Keys 1–5 jump to the station viewpoints (1 is the render's own camera).
First personTab (or 🚶) locks the mouse for head-look: WASD moves, Shift runs, Esc frees the mouse.
Contact limits⛔ is on by default: a mechanism stops where the motion audit found it would run into another object in the current arrangement, and a message names the blocker. Switch it off to use every authored range regardless. 👁 next to a mechanism frames it, and touching a slider highlights the parts it moves.
ResetR puts the selected object back, Shift+R (or ↺) restores the exact reconstructed arrangement.
QualitySharp (the default) renders at your display's full pixel density. ◐ cycles sharp / fast / auto: fast renders at 1× if the scene stutters, auto climbs and backs off with the frame rate.